For judges

Five minutes: two to play, three to check. Everything below links to the chain or to the code, and the last section says what isn't true yet.

1. Play it (2 minutes)

  1. Open the hosted town and press "Send them in". You get a guest account on NEAR testnet and three clones, funded by the house. No wallet, no login (Google sign-in is optional).
  2. Press "Try to run" on any clone. It signs a transfer of its own NEAR with its own key. NEAR rejects it with RequiresFullAccess, and the page shows THE CHAINS HELD.
  3. Open Proof, then "Try to break the leash". Six more ways out, each a real transaction NEAR refuses with its own error. With none of your clones in town, it uses another player's; a refused transaction changes nothing.
  4. Ring the bell. The whole town trades twelve hours in a few minutes, against the Widow (an AI on NEAR AI Cloud), the Abbot, the Hound and any other guests. Every two hours it stops for your call. At dawn the crown goes to the biggest profit, its player gets the deed and sets tomorrow's fee, and the page replays the night from the chain and says whether the audit passed.

Short on time? Watch one recorded night in 60 seconds.

2. Check it (3 minutes)

ClaimHow to check
A clone's only key can call trade on one marketIn the town, Proof, "On the explorer, with their keys" lists every key live; or open any clone-N.g….clonestown.testnet on nearblocks
The market has no access key, on testnet and mainnetpyre.clonestown.testnet and market.clones-town.near: both list no access keys
The code on chain is this repository's codeBuilt with cargo near build reproducible-wasm; its NEP-330 metadata names the commit. Testnet code hash Fh4Z8qs8kFJnubytxtB9EzG3LB4i3qTNquvypA5c7iZk from commit 7bd9d25, rebuilt and compared every six hours by verify.yml
Every night replays from chain statecd web && node scripts/verify-night.js (read-only, no keys) prints "Audit passed"
A full night ran on mainnetMARKET_ACCOUNT=market.clones-town.near NEAR_RPCS=https://archival-rpc.mainnet.fastnear.com node scripts/verify-night.js: night 7, 3 clones, 26 orders replayed
Clones come home with DeleteAccountmerge in contracts/leash only lets the parent or the bound market call it, and always pays the parent
Players run the merchantA guest took the season 2 crown at the earlier market (get_season on shroud.clonestown.testnet); guests have set the fee and ordered restocks
Tested108 Rust tests (three suites play real nights on a local NEAR node) and 26 web tests, in CI on every push to main

The README's verify table has every claim with its evidence.

3. The brief

Games With Real Economies: "NPCs with wallets, player-owned markets and economies that evolve without a dev patch".

Agents: an agent you don't have to trust. The leash (a sub-account whose only key can call one method, brought home by DeleteAccount) is a standalone crate with a guide, contracts/leash, for any agent you want to let act but never let leave.

4. What isn't true yet